Summer STEAM Experience

For students entering grades 8 - 12 in fall 2020 who are interested in exploring career paths at UW-Stout.
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Event Status Update: Scheduled as planned and monitoring changes.
Summer STEAM Experience Camp

Summer STEAM Experience (Science, Technology, Engineering, Art & Math) is a collaboration of Art & Design and STEM featured in one week, June 14-18, 2020. Students entering grades 8 to 12 are invited to explore career paths with UW-Stout faculty experts while engaging in science, technology, engineering, art, design, and math in a hands-on setting. Camp activities and career panels will provide well-rounded experiences to highlight the possibilities of creative and critical thinking.


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2020 Track Offerings and Instructors

ConstructionWood is Good - Track Leader: Jerry Johnson

Campers will explore the utility of wood and its properties while learning all about the diverse species and what makes them different and valuable. Using various tools they will learn the processing and finishing techniques in engraving, cutting, burning, and gluing as they create wood sculptures and forms.

Video Game DesignVideo Game Design - Track Leader: Andrew Williams

Level up your skills and get started on realizing the game of your dreams! Learn the end-to-end process of creating video games and the many skills needed to bring them to life using the same techniques and tools as the pros. Begin the week exploring the foundation of game creation—planning the fun—by sketching levels and character designs. Proceed to building a game through adding art, animation, programming logic and sound effects. At week’s end, playtest the fun with your class, family and friends to get your game ready for all to the world to play!

Interior DesignInterior Design - Track Leader: Shelley Pecha

Learn what real interior designers do! Campers will design a living space for their favorite celebrity. While designing this space, you will learn about project programming, the design process, space planning, and how to create a color palette. You will learn about and choose finishes and furniture for your celebrity space. You will hand render your floor plans, compose imagery boards and create a full presentation for your creation. We will also show current student work and interior design projects from around the world.

EngineeringProgramming Robots - Track Leaders: David Ding

Do you love robots and want to learn more about them?  In this innovative, hands-on class, you will learn how to program and operate robots, the world’s most commonly used tool in industries.  In today’s fascinating technological world, it is more important than ever to prepare yourself with the right tools for the future.

World of PlasticsThe Infinite World of Plastics: Materials, Molds, and Processing - Track Leader: Wei Zheng

Want to produce your own 3D filament, and design and 3D print your part?  Through hands-on activities, you will learn material selection, product design, and manufacturing of plastic products using various techniques (injection molding, extrusion, 3D printing, thermoforming and more) in a state-of-the-art laboratory.  This is a fantastic opportunity to explore the ABET-Accredited Plastics Engineering Program and the high-demand plastics profession, particularly in the local region.

3D ModelingDigital 3D Modeling: Robot Design - Track Leader: Nathan Clark

Robots are people too! Well, not really, but animators and video game artists have been giving robots personality for years. In this class we will model, texture, and render memorable, believable robots in 3D space using the same programs used by Pixar and Blizzard Entertainment. We will start with concept sketching and character design, then move quickly into learning how to model and texture your own unique character. By the end of this class you will have an animated friendly character and be able to model almost anything in Maya!

Studio ArtClassical Drawing Techniques and 'Zine Making - Track Leader: Tamara Brantmeier

In the mornings, students will create 'zines, and the afternoons will be spent learning and practicing historic observational drawing techniques. Drawing is the foundation of creating ideas, and all participants can learn to see and draw like the old masters did. Zines have a long history, from science fiction 'fan-zines' of the 1930's, to riot grrl and punk rock 'zines of the 1990's. We will create 'zines that share a personal story - a self portrait narrative. 

Human Anatomy ExplorationHuman Anatomy Exploration - Track Leader: Alexandra Hall

Have you ever wondered what your body is made of, and how all of its parts fit together?  In this track, campers will get an inside look at human anatomy, from cells (including their own!), to tissues, to organs, to the entire body.  Students will learn microscopy and staining techniques, use UW Stout’s extensive collection of histology samples and anatomical models, and even work with specimens and cadavers from our Cadaver Lab Facility.  Join Dr. Alexandra Hall, a Biology Lecturer and Physician, for this fascinating exploration into what we are made of!

Film Design3D Animation - Track Leader: Jesse Woodward

To infinity…and beyond! Campers will produce 3D animations using the same software that is currently being used at Disney Animation Studios.  After learning the basics of the software, we will jump right into animating.  We will explore professional techniques and follow the 12 principles of animation to produce believable and fun animations!  By the end, the campers will have worked together to produce an animated short film that will be featured online.

2020 Summer STEAM Experience

Registration & More Information

Ready to register, have questions about the camp or interested in working for STEAM? Click on the applicable link below.